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 Help! my cats become a demon lord!

Ludum Dare 50 - Theme: Delay the inevitable

A Jam Entry, rated against 1921 other entries

Ratings:

  • Overall: 1351st (2.722 average from 20 ratings)
  • Fun: 1345th (2.444 average from 20 ratings)
  • Innovation: 1211th (2.667 average from 20 ratings)
  • Theme: 1111th (3.237 average from 21 ratings)
  • Graphics: 1053rd (3.125 average from 22 ratings)
  • Humor: 441st (3.389 average from 20 ratings)
  • Mood: 1299th (2.559 average from 19 ratings)

Working from home? Not so easy when your cat has decided that now is the time to assert its ancestral powers! How long can you keep your furry friend under control? All mortals have limits to their patience, after all.


Well, it was bound to happen eventually. After almost two years of stellar, back to back Game Jam outcomes, we had to stumble at some point and this game was the victim. Overscoped, plus some IRL issues and commitments costing us precious time, along with an idea who’s various aspects had not been fully thought out, and we ended up with this. The game is unfinished, unpolished, has placeholder art and assets all over the place, with an unrefined and tutorial-free gameplay loop. The scores reflect this, except for humor - Alyssa nailed the art still, and the premise has a bit of dumb fun energy, so that saved us there.

Regardless, a lot of lessons were learned, so its hardly a terrible outcome. The Cat was my first real foray into an AI state machine, primitive as it was, and we learned the hard way how the designer needed to better communicate the assets needed and the importance and order of them to allow the artist to better triage what is produced to avoid stalling out any production. This might have been a failure, but every game since has seen a consistent habit of MVP art coming in for the developer/designer to work from while final assets are developed later, once we’re in the proper content and polish phases of the work.